Chapter 1:  Introduction to Go          
			
		
		
		- Lesson 1: What is Go?
 - Lesson 2: History of Go and Its Philosophy
 - Lesson 3: Applications and Use Cases of Go
 - Lesson 4: Setting Up the Go Environment
 - Lesson 5: Writing Your First Go Program
 - Lesson 6: Introduction to Go Syntax
 - Lesson 7: Working with Go Tools (go run, go build, go fmt)
 
			          Chapter 2:  Variables, Data Types, and Constants           
			
		
		
		- Lesson 1: Declaring and Initializing Variables
 - Lesson 2: Data Types in Go: int, float, string, bool, etc.
 - Lesson 3: Type Inference and Short Variable Declarations
 - Lesson 4: Constants and iota
 - Lesson 5: Pointers in Go
 
			          Chapter 3:   Operators in Go          
			
		
		
		- Lesson 1: Arithmetic Operators
 - Lesson 2: Comparison and Logical Operators
 - Lesson 3: Bitwise and Shift Operators
 - Lesson 4: Assignment Operators
 - Lesson 5: Increment and Decrement Operators (and Go's unique approach)
 
			          Chapter 4:   Control Structures           
			
		
		
		- Lesson 1: Introduction to Control Flow
 - Lesson 2: if, else, and else-if Statements
 - Lesson 3: switch-case (with type switches)
 - Lesson 4: Loops in Go (for, range)
 - Lesson 5: Break, Continue, and Labels in Loops
 
			          Chapter 5:   Functions          
			
		
		
		- Lesson 1: Declaring and Calling Functions
 - Lesson 2: Parameters and Return Values
 - Lesson 3: Named Return Values
 - Lesson 4: Variadic Functions
 - Lesson 5: Closures and Anonymous Functions
 - Lesson 6: Recursion in Go
 - Lesson 7: Deferred Function Calls
 - Lesson 8: Error Handling in Functions
 
			          Chapter 6:    Packages and Modules          
			
		
		
		- Lesson 1: Understanding Packages
 - Lesson 2: Importing and Creating Custom Packages
 - Lesson 3: Working with Go Modules (go.mod and Dependency Management)
 - Lesson 4: GOPATH vs. Modules
 
			          Chapter 7: Arrays, Slices, and Maps             
			
		
		
		- Lesson 1: Arrays in Go
 - Lesson 2: Introduction to Slices
 - Lesson 3: Slice Manipulation and Capacity
 - Lesson 4: Working with Maps
 - Lesson 5: Multi-dimensional Slices and Maps
 
			          Chapter 8: Strings and Runes             
			
		
		
		- Lesson 1: String Basics
 - Lesson 2: Manipulating Strings in Go
 - Lesson 3: Working with Runes and Unicode
 - Lesson 4: String Formatting and Concatenation
 - Lesson 5: Regular Expressions in Go
 
			          Chapter 9:  Structs and Methods          
			
		
		
		
		- Lesson 1: Understanding Structs
 - Lesson 2: Declaring and Using Structs
 - Lesson 3: Methods on Structs
 - Lesson 4: Anonymous Fields and Embedding
 - Lesson 5: Comparing Structs
 - Lesson 6: JSON Encoding and Decoding with Structs
 
			          Chapter 10:  Interfaces and Polymorphism          
			
        
        - Lesson 1: What are Interfaces in Go?
 - Lesson 2: Declaring and Implementing Interfaces
 - Lesson 3: Interface Composition
 - Lesson 4: Type Assertion and Type Switch
 - Lesson 5: Polymorphism in Go
 
			          Chapter 11:   Concurrency in Go         
			
		
		
		- Lesson 1: Introduction to Goroutines
 - Lesson 2: Using Channels
 - Lesson 3: Buffered vs. Unbuffered Channels
 - Lesson 4: Select Statement
 - Lesson 5: Synchronization with sync Package
 - Lesson 6: Worker Pools and Pipelines
 
			          Chapter 12:    Error Handling         
			
		
		
		
		
            
        - Lesson 1: The Philosophy of Error Handling in Go
 - Lesson 2: Using the error Type
 - Lesson 3: Custom Errors
 - Lesson 4: Error Wrapping and Unwrapping (Go 1.13+)
 - Lesson 5: Panic and Recover
 
			          Chapter 1:   Modern Go Features         
			
		
		
		- Lesson 1: Overview of Features (Go 1.16+)
 - Lesson 2: Embedding and Generics (Go 1.18+)
 - Lesson 3: Enhanced Error Handling Patterns
 - Lesson 4: Go Workspaces (Go 1.18+)
 - Lesson 5: New Standard Library Features
 
			          Chapter 2:   File I/O and Serialization         
			
		
		
		- Lesson 1: Working with Files and Directories
 - Lesson 2: Reading and Writing Files
 - Lesson 3: JSON and XML Serialization
 - Lesson 4: Working with CSV Data
 - Lesson 5: Encoding and Decoding Binary Data
 
			          Chapter 3:   Testing and Debugging           
			
		
		
		- Lesson 1: Writing Unit Tests with testing Package
 - Lesson 2: Mocking and Table-Driven Tests
 - Lesson 3: Using go test and Code Coverage
 - Lesson 4: Benchmarking with testing Package
 - Lesson 5: Debugging Tools (dlv, pprof)
 
			          Chapter 4:    Advanced Concurrency          
			
		
		
		- Lesson 1: Mutexes and WaitGroups
 - Lesson 2: Atomic Operations
 - Lesson 3: Context Package for Cancellation and Timeouts
 - Lesson 4: Advanced Patterns with Channels
 
			          Chapter 5:   Networking in Go          
			
		
		
		- Lesson 1: Basics of Networking
 - Lesson 2: Working with net/http
 - Lesson 3: Building REST APIs
 - Lesson 4: WebSocket Programming
 - Lesson 5: TCP and UDP Servers
 - Lesson 6: gRPC in Go
 
			          Chapter 6:   Performance Optimization        
			
		
		
		
		- Lesson 1: Profiling and Analyzing Performance
 - Lesson 2: Efficient Memory Usage
 - Lesson 3: Optimizing Goroutines and Channels
 - Lesson 4: Garbage Collection and Tuning
 
			          Chapter 7:    Reflection and Generics          
			
		
		
		- Lesson 1: Basics of Reflection
 - Lesson 2: Practical Use Cases of Reflection
 - Lesson 3: Understanding and Using Generics (Go 1.18+)
 
			          Chapter 8:    Building and Deploying Applications           
			
		
		
		- Lesson 1: Building CLI Applications
 - Lesson 2: Packaging Applications for Deployment
 - Lesson 3: Cross-Compilation
 - Lesson 4: Containerizing Go Applications (with Docker)
 - Lesson 5: Deployment in Cloud Environments
 
			          Chapter 9:    Design Patterns in Go          
			
		
		
		- Lesson 1: What are Design Patterns?
 - Lesson 2: Creational Patterns | Singleton, Factory Method, Abstract Factory, Builder, Prototype
 - Lesson 3: Structural Patterns | Adapter, Bridge, Composite, Decorator, Facade, Flyweight, Proxy
 - Lesson 4: Behavioral Patterns | Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, Visitor
 - Lesson 5: Middleware Patterns for HTTP Servers
 - Lesson 6: Advanced Error Handling Techniques
 
			          Chapter 10:    Security in Go          
			
		
		
		- Lesson 1: Basics of Cryptography in Go
 - Lesson 2: Using the crypto Package
 - Lesson 3: TLS and Secure Communication
 - Lesson 4: Protecting Sensitive Data
 
			          Chapter 11:    Multithreading with Go          
			
		
		
		- Lesson 1: Introduction to Multithreading in Go
 - Lesson 2: Goroutines: Lightweight Threads
 - Lesson 3: Synchronization Techniques in Multithreading
 - Lesson 4: Communication Between Goroutines
 - Lesson 5: Parallelism with Goroutines
 - Lesson 6: Managing Goroutines in Large Applications
 - Lesson 7: Using sync and sync/atomic for Advanced Synchronization
 - Lesson 8: Libraries and Frameworks for Multithreading in Go
 - Lesson 9: Advanced Patterns in Multithreading
 - Lesson 10: Error Handling in Multithreaded Applications
 - Lesson 11: Debugging and Testing Multithreaded Code
 - Lesson 12: Best Practices and Limitations of Multithreading in Go
 
			          Chapter 12:    Backend Web Development with Go          
			
		
		
		- Lesson 1: Introduction to Backend Web Development with Go
 - Lesson 2: Creating Your First Web Server
 - Lesson 3: Routing and Middleware
 - Lesson 4: Working with HTTP Requests and Responses
 - Lesson 5: Templates and HTML Rendering
 - Lesson 6: Connecting to Databases
 - Lesson 7: RESTful API Development
 - Lesson 8: Authentication and Authorization
 - Lesson 9: Middleware for Backend Applications
 - Lesson 10: Handling Static Files and Assets
 - Lesson 11: WebSocket Integration
 - Lesson 12: Deployment and Scaling
 - Lesson 13: Security Best Practices
 - Lesson 14: Testing and Debugging
 
			          Chapter 13:    GUI Development with Go          
			
		
		
		- Lesson 1: Introduction to GUI Development in Go
 - Lesson 2: Setting Up the Environment for GUI Development
 - Lesson 3: Building a Simple GUI Application with Fyne
 - Lesson 4: Developing GUI Applications with Qt
 - Lesson 5: Creating Cross-Platform Applications with GTK
 - Lesson 6: Advanced GUI Components and Custom Widgets
 - Lesson 7: Working with Graphics and Images
 - Lesson 8: Handling File Dialogs and System Interaction
 - Lesson 9: Internationalization and Localization
 - Lesson 10: Testing and Debugging GUI Applications
 - Lesson 11: Packaging and Distributing GUI Applications
 
			          Chapter 14:    Metaprogramming with Go         
			
		
		
          
        - Lesson 1: Introduction to Metaprogramming in Go
 - Lesson 2: Go's Reflection API
 - Lesson 3: Generics in Go (Go 1.18+)
 - Lesson 4: Code Generation in Go
 - Lesson 5: Using Reflection with JSON and XML Serialization
 - Lesson 6: Dynamic Proxy Pattern in Go
 - Lesson 7: Working with Dynamic Plugins
 - Lesson 8: Writing DSLs (Domain-Specific Languages) in Go
 - Lesson 9: Advanced Code Generation with Templates
 - Lesson 10: Runtime Type Inspection and Dynamic Behavior
 - Lesson 11: Testing and Debugging Metaprogramming Code
 - Lesson 12: Best Practices and Limitations of Metaprogramming in Go
 

