Three.js is a powerful JavaScript library used for creating 3D graphics and animations directly in the browser using WebGL. It simplifies the process of building immersive 3D experiences by providing tools to render scenes, create 3D objects, add lighting, textures, and physics, making it ideal for interactive websites, games, and virtual reality applications. Learning Three.js is important for aspiring web developers looking to specialize in modern, visually engaging web design or enter industries like gaming, AR/VR, or creative development, where 3D web content is highly valued.
A tutor can accelerate this learning process by offering clear guidance on Three.js fundamentals, breaking down complex 3D concepts, and providing hands-on projects to help learners quickly create visually stunning and functional 3D applications for their portfolios.
Chapter 1: Introduction to Three.js
Lesson 1: What is Three.js?
Lesson 2: Evolution of Three.js: Key updates and modern features in recent versions
Lesson 3: Three.js Use Cases: Web applications, games, VR/AR, data visualization
Lesson 4: Setting Up the Development Environment: Installing Three.js, CDN vs. npm, Webpack, Vite
Chapter 2: Basics of Three.js
Lesson 1: Understanding the Scene, Camera, and Renderer: The core building blocks
Lesson 2: Adding Objects to the Scene: Geometries, Materials, and Meshes
Lesson 3: Lights and Shadows: Types of lights and how to use them effectively
Lesson 4: Loading and Managing Assets: Textures, models, and font loading
Chapter 3: Camera and Controls
Lesson 1: Types of Cameras: Perspective vs. Orthographic
Lesson 2: Controlling the Camera: OrbitControls, FlyControls, and FirstPersonControls
Lesson 3: Animating the Camera: Smooth transitions and camera movement
Chapter 4: Materials and Textures
Lesson 1: Introduction to Three.js Materials: Basic, Lambert, Phong, Standard, and Physical materials